CombatCounter: 46.706.425
# Regular Security Update
# Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Security Update
# Regular Security Update
# Regular Security Update
# Major changes have been made.
# All functions that Grinder no longer or only partially executed, are now again correctly observed.
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Security Update.
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Regular Security Update
# Fixed an issue that prevented connection routes from being saved directly.
# Regular Security Update
# Logging in through the Auto Relog function for multiple sessions on the same PC is now no longer performed synchronously.
- This fixes a problem that caused incorrect entries.
# Regular Security Update
# Further improvements have been made to the securities.
# A bug in the Multi-Session module has been corrected.
# Grinder will now issue a reminder as soon as an update is available in the Bottie Launcher.
# Major Security Update
- Many improvements have been made to the safety of Grinder.

### Please read! ###
For a trouble-free transition:
- Make a backup of your profiles and settings by using the export function.
- Delete all previously installed GDR Addons.
- Optionally delete all WTF folders.

# Grinder now fully supports Classic Era and Classic SOM.
# Regular Security Update
# Fixed an issue where Shapeshift could no longer be disabled on the Druid.
# Security Update
# Flight routes can now be created.
- Each to explore and to use.

# Hearthstone routes can now be created.
- Each to set and to use.

# Ship routes can now be created.
- Requires Fishing and a Fishing Pole.

# Portal routes can now be created (Pass only).

# The Pathfinder has been completely redesigned.
- The Recorder now works as a tool for all paths. No more need to call extra options to create an additional route.
- Just click on -Create Path- to create for example a new path, a new connection path or additional routes.
- While the recorder is running, any profiles and paths can now be loaded without affecting already recorded coordinates.
- Notes on settings via the path are now displayed in a shorter form.
- More detailed information about already set options as well as conditions or additional routes to this path are now clearly displayed in the tooltip.

# Pathfinder: New display and options
- After you have created a path, a window appears where you can select which path it is.
- You can now select the profile and the path under which you want to save your recording before saving.
- It is no longer necessary to enter all the data directly. These can be adjusted later.
- As long as required information is missing, the route will not be ignored.
- Connection paths can now be saved directly as a new path. However, they can also be set as a connection path at a later time using the selection field.
- Connection paths can now connected on the same path from which they were started.
- All paths and additional routes can now be set to a path as often as desired. There are no more restrictions regarding the amount of paths.
- More conditions have been added as options to select.

# Pathfinder: Settings
- -Fight on Vendor Routes-, -Mount on Vendor Routes- and -Mount on Trainer Routes- has been replaced by -Fight on additional Routes- and -Mount on additional Routes-.
- The -Ghost, Vendor & Trainer- Tab has been replaced by -Additional Routes-.
- As usual, this tab can also be used to set and subsequently edit the new additional routes.

# Combat Rotation
- Wands are now fully supported.
- It is now possible to set the repetition of a Spell in the Spell Settings.

# You can now set in the Options Tab whether the Mount should be used for Repair, Sell and Restock.
- Click to the right of Mount in the Options Tab on the selection field.
- The name of the NPCs can be freely selected.
- Grinder will cast the Mount as soon as one of the specified conditions occurs.
- Is also observed if the Mount is not activated.

# The console has been expanded to include all new triggers.
- Triggering multiple routes at once is now more clearly displayed.

# It is now possible to add or remove items from the bags to the Whitelist by SHIFT + Right Click.
- A corresponding push message is issued.

# Many other optimizations have been made to Pathfinder to improve the user experience.
# The distance to the corpse for direct approach can now be set via the Expert Settings.
# Enabling Hearthstone in various settings no longer requires manual selection.
# Window positions can now be reset by right-clicking on the Grinder icon or the Grinder Bar.

# Fixed an issue where Grinder would not release the corpse when the Relog function was enabled.
# Fixed a problem that caused some fonts to be displayed only after reloading the addon.
# Fixed a problem where worlmap coordinates were not removed when creating a route if the last coordinate was deleted.
# Fixed an issue that prevented targeting of some NPCs due to nearby mobs.
# The option to create a new route via the Path Editor has been removed.
# The number of walked coordinates is now displayed when creating a path in the Recorder.
# Fixed an issue that caused the window to lose focus.
# Fixed an issue that caused Grinder to respond with delay.
# Fixed an issue that caused the error message -Could not create Session- at startup.
# Fixed an issue that caused an LUA error message when the reconnect option was active after logging in while in combat.
# Fixed an issue that threw an error while searching the window.
## Grinder now logs in again automatically on disconnect.
## Create one or more account profiles in the new settings in the Grinder Tool and activate the option in the addon.
## All types of accounts are supported. Adjust the options in the profile accordingly.

## Fancy fancy...

## The use of the mount can now be set individually on different paths.
- Check the box -Mount on this Path- in the path settings.
- Applies also to Connection Paths.
- If the mount is already enabled in the main settings, this condition is always above the individual setting in the path.

# Fixed an issue where talent points were not set after level up.
- Talent tree adjustment now takes place with a delay after level up.

# Interactions on the way to the target have been shortened.
# If Grinder gets stuck on the way to the target, he will now look for a new way.
# Fixed an issue where the character would constantly try to mount in tents when using the mount.
# Multi-Mob Handling has been improved.
- Grinder now reacts to multiple attackers without delay.

# In the Spell Settings you can now set whether a spell can be cast while walking.
- This only applies to Out of Combat spells.

# The Ghost-Routes has been improved.
- Grinder will no longer run another round as soon as there are more than 2 enemies in the immediate vicinity.
- Grinder will now run directly to the corpse and is no longer bound to the path.
-- This fixes a problem where a corpse too far from the path could not be found.
- If given, Grinder will now consider the waiting time when resurrecting.

# It is now possible to export talent points (TBC).
- If a talent tree is exported it will be integrated into all exported profiles.
- Check Autolearn in the More tab to automatically learn talent points.
- Grinder will automatically distribute points when leveling up.

# The Player Tracker has been optimized and extended.
- It will now show if and how long a player has targeted you.
- The tooltip of the players name in the player tracker will give you more information.
- Additionally, a status message is displayed directly in the player tracker.
- Fixed an issue that caused an error message when clicking the reset button.

# Druids can now use the Travel Form as a mount.
- This fixes an issue where Grinder would constantly try to switch back to the OOC form.

# Once the character has finished learning from the trainer, he will remove the trainer from the target.
- This fixes an issue where Grinder would try to apply new buffs to the trainer instead of himself after automatically switching the Combat Rotation.

# Fixed an issue where Grinder would stop in front of the next mob and not attack in exceptional situations.
# Fixed an issue that caused Grinder to not automatically create BOE items when activated.
# Fixed an issue where profiles with special characters could not be imported correctly.
# Active buffs with a rank higher than your own no longer cause Grinder to try to constantly re-buff them.
# The action bar can no longer be accidentally changed while Grinder is running.
# Already learned trainer routes are no longer exported.
# Texts in the monitor now remain in the monitor and no longer protrude to the outside.
# A new macro has been added.
# Fixed an issue that caused Grinder to stop after Skinning.

# Reskin has been completely reworked and can now be used in combination without any problems.
- Fixed an issue where Grinder did not disable Reskin.
- The option will now be displayed in the Grinder Tool.

# Connection Routes can now serve as nodes.
- Example: Set a Connection Route to the nearest city and add Vendor and Trainer Routes there.
- Considering your conditions, Grinder will process them on the -First come first serve- principle.

# Any number of Trainer Routes can now be set.
# Grinder will no longer try to use the Mount inside buildings or in water.
# Tooltips in the Monitor are now displayed in full and no longer abbreviated.
# Vendor and Trainer routes are recognized and started correctly again.
- Grinder now also notes the path settings on the way back.
- In the path settings you can now set whether Grinder should use the mount on the trainer route.

# Trainer routes are now executed under the correct condition.
- Checking the skill level and learning from the instructor in Retail no longer causes an error.
- Skill level in Classic is now checked correctly.
- InGame Push Notifications are now displayed according to the condition.

# The observation of the Max. Radius in the path settings has been improved.
- If the distance to the route is exceeded, the path will no longer be loaded multiple times.
- Grinder will behave defensively until he is near his path again.
- Status messages are now displayed in the console.

# Added -Reskin when failed- as a new option in the Options tab.
- This will allow Grinder to detect failed gathering to try again.

# Adjusted the selection of distances in various options.
- This fixes a problem where Grinder could not detect some distances correctly.

# Class specific options and their executions have been optimized.
- This fixes a problem where imported configurations of other classes executed wrong spells.

# Pathfinder now works more effectively and chooses its routes according to the collection principle.
- For example, if conditions for vendor, trainer, and connection routes apply at the same time or over a period of time, Grinder will choose the first nearby route.
- This fixes a problem where Grinder did not start routes whose conditions were triggered later, but were available on the route before.
- Fixed an issue where manually selected connection routes did not trigger the destination path.

# Spell ranks can now be easily and quickly changed via the respective selection field.
# Highest Ranks when adding spells now outputs the correct ranks.
# Channeled Spells are no longer canceled early.
# To activate a text box, you can now click on the entire area to focus it.
# Imported configurations are now applied immediately.
# Pathfinder and Combat Rotation lists no longer scroll up automatically when a change is made.
# The Grinder Bar now shows the full name of the profile and path in a tooltip.
# The exact number of attackers can now be set in the Spell Settings.
# Memory usage has been optimized to a large extent.

## The console now contains tabs to choose between monitoring and console.
## Monitoring provides you with live reports on current events.
## Get direct info on required and triggered routes, as well as associated conditions and NPC names.
## Also more details about included Ghost, Vendor, Trainer and Connection Routes.
## Under Last Trigger you can see the last trigger that was executed.
# Fixed an issue that caused the UI to disappear.
# Significant improvements have been made to the frame management.
- This fixes an issue that caused FPS drops in some circumstances.
# Initial memory management improvements have been made.

# Importing large profiles no longer causes temporary lags or freezes.

# Trainer routes are now permanently saved for the character.
- This fixes an issue where Grinder would restart the trainer route after a restart.
- Saved trainer routes can be reset via Expert Settings in the Options tab.

# Fixed an issue that caused Auto Setup to be called multiple times.
# Fixed an issue that caused Grinder to stop going to the vendor.
# Grinder now sends the correct status message if activated.
# The import function can now be called again via the Combat Rotation.
# Grinder no longer sells automatically if it is not started.
# Improvements have been made to the Path Editor.
# Small improvements were made to the Auto Setup.
# Fixed a problem that caused an error message when opening an Info Box in the Grinder Tool.
# Fixed an issue that caused trainer routes to trigger an error.
## Get notified about Actions and Events directly to your phone.
## Choose between Push Notification, E-Mail or both.
## + Private Messages (In-Game and BNet) (+ Screenshot)
## + Found Loots by desired Items
## + Found Targets by desired Names
## + Died/Resurrected
## + Group Invitation
## + Level Up
## + Regular Status Updates (+ Screenshot)

# Spell Conditions have been expanded and divided into two tabs, General and Reaction.
- Tab: Reaction
-- It is now possible to specify how Grinder should behave with multiple attackers.
-- Specify the number of attackers from which he should execute the spell, item or macro.
-- Specify the range in which the attackers should be located.
-- Select if the character should walk back after the execution.
-- Enemies attacking the pet (if available) will also be taken into account.
- Tab: General
-- The Condition Power Type in TBC now no longer shows Retail Power Types.
-- The Condition Items with a value of 0 are now taken into account.

# Trainer Routes can now be created.
- Select a condition from when the trainer route should be triggered.
- The process is similar to vendor routes.
- All Spells that are available and learnable are learned.
- Once a trainer is started, he is no longer observed until Grinder was stopped.
- You can create as many trainer routes as you like.

# Connection and Trainer Routes can now be triggered by the skill level of professions.
- Skinning
- Mining
- Herbalism
- All Professions
- The selection -All Professions- will trigger the Route only when all learned professions have reached the specified skill level.

# The Import/Export function has been completely renewed.
- You can now easily select which profiles you want to export.
- All selected profiles are output as one string and no longer need to be exported individually.
- Selected profiles are displayed clearly and colored before exporting.
# Single Profiles exported before this version need a hash sign # at the end of the string.

# It can now be indicated from when an item is to be bought in a Restock list.
- Use the new field with the tooltip -If less than...-.
- If no value is entered or an old list is still used, the default value of less or equal to 4 applies.

# Grinder now displays the number of attackers in the player frame (top left) during combat.
# The Talent -Animal Companion- for Hunters in Retail are now fully supported.
# A first fix was applied, which made the interface disappear for druids.
# Fixed an issue that caused connection routes to lose their end point.
# The Path Editor can now be used to edit ghost and vendor routes.
- If a path contains a ghost and/or vendor route, a submenu is displayed.
- Depending on the loaded path, a corresponding icon is now displayed.
- The Path Editor can now also be opened via the context menu.

# Combat Rotations can now be loaded automatically.
- Click on the Options button in the loaded rotation and select a condition from when this rotation should be loaded.
- The highest possible rotation is always loaded.
- Activated conditions are displayed in the selection field.
-- Level: Loads when the level is reached.
-- Trainer and Level: Loaded after the level is reached and the character has visited a trainer to learn.

# Only the highest ranks of spells are listed in TBC by default.
- Remove the checkmark from Only highest rank to display all ranks.

# Fixed an issue that caused the player tracker to trigger lags/FPS drops.
# Fixed an issue that caused an error message when switching continents.
# Fixed an issue where Grinder could not find the target due to lack of aggro.

# The mount is now highest prioritized.
- This fixes a bug where Druids with active Shapeshifting tried to use both.
- If both are enabled, the mount is now prioritized.
## NEW! ## Path Editor ##
## All paths can now be edited as desired.
## Open the Path Editor on your world map.
## Simply add waypoints, delete them or change their positions.
## Drag and Drop! Click on a waypoint in the editor and switch it for another waypoint.
## Click on the map to add coordinates or create a new path.
## Switch between the normal map mode and the editor mode.

# A first fix for -forgotten loots- has been implemented.
# Looking for Attacker is no longer triggered early.

# All waypoints are now also displayed on the world map.
- This also affects waypoints when creating a new route.

# The mount system has been completely reworked.
- Mounts are now directly controlled by the spell or item.
- If there are enemies in the immediate vicinity, Grinder will visit them on foot :)
- It can now be set whether the mount should be used on the vendor route.
-- A mount does not have to be active. Only one mount must be selected in the options.

# Grinder now moves a little bit away from the spawn point before loading the ghost route.
- This fixes a problem where the ghost route was not loaded correctly if the first waypoint was exactly in the middle of the spawn point.

# -Align me- is now terminated when the stop button is pressed.
- This fixes a bug that caused Grinder to stop aligning after the Stop button was pressed.

# Fixed a problem that caused Grinder to stop having a reference point when stopped on the vendor route.
# Fixed a problem that caused Grinder to stop only when not finding the frames while the Vendor Route was active.
# Fixed a problem that caused the player tracker to sometimes detect itself.
# The session system has been revised.
- There should no longer be a message about too many sessions if there are still free sessions.

# Ghost routes have been desensitized.
- The first waypoint of a ghost route is now detected within 40 yards.
- This should fix a problem that caused Grinder to take too long to start running.

# Stolen targets by other players that are no longer related to the player itself no longer lead to a search for the matching target.
- This fixes a problem where Grinder tried to find the target until the target died.
# All Target options are now fully exported (Blacklist, Skinning, KillIt).
# Fixed an issue that caused Grinder to stop running in Ghost Mode while interact with another window.
# The Shaman Class is now fully supported.
- Weapon enchantment buffs for main- and off hand can now be set in the class tab.
- Totems are now fully taken into account.
- Totems in retail have to be set using the mouse and therefore require a macro:
- e.g. /cast [@player] Earthen Wall Totem
- Use the new -Different Spell ID- function for this (see below).

# An effect ID can now be assigned to each spell.
- If the effect of a spell has a different ID than the spell itself, this can be entered in the spell options.
- Macros can also be fully taken into account now. Enter the spell ID of the spell that is in your macro.
- This option can be used for all types. Spells, items and macros.

# Fixed an issue where the Hunter would no longer do casting spells in TBC.
# Fixed an issue that prevented the Hunter from doing casting spells in Retail.
# Fixed a problem that caused the loot time to be delayed when the bags were full.
# Cross-zone profiles can now be created.

# After the character has died, Grinder only aligns himself before he makes his way to his corpse.
- This allows ghost paths to be created without considering the spawn direction.

# The -Restock- option for vendors now requires a minimum amount of 96 coppers.
- This prevents vendors from being triggered too early with the -Restock- option in start areas.

# Rotations are now categorized according to classes in the selection menu.
# Loot and skinning has been improved.
- No more targets should be forgotten now.
- Mobs are now also skinned that do not have a loot.

# Fixed an issue where mana classes that went OOM during combat did not auto attack.
# Fixed an issue where an error message would be triggered when reviving the corpse.
# All classes now have a pre-combat spell that can be set via the classes tab.
- Use this spell for e.g. another shape, stealth, macros etc.
- This spell is executed once as soon as a targeted target is approached.
- Replaces the stealth spell for Rogues and Druids.

# Druids can now define an additional shape in the class tab that can be used outside of combat.

# Vendors now have the option -Is in a building-.
- Grinder will run exactly to the first coordinate on the way back.
- This option can also be set via the Path Settings.

# GDR can now also be opened after starting without the process being disturbed.
- It is now also possible to manage profiles and configure settings at the same time.
- All settings are adopted at runtime.

# Stats can now be reset with a right click on the Grinder Bar.
- You will get a short overview by moving the mouse over the stat.

# Profiles that were exported via the -Export All- function no longer overwrite the stats.
- Imported settings are now displayed directly.

# Fixed a problem where the cooldown time of Pets for Mages in TBC was ignored.
# Rogues no longer receive a confirmation message when renewing poisons.
# NEW! Player Tracker
- Track all players in the immediate vicinity.
- Set how long a player can stay near you.
- As soon as the time limit is reached, Grinder uses the Hearthstone and logs out.
- You also receive additional information such as name, level, class, race, realm and observed time.
- The tracking refers exclusively to main and connection routes.
- To open the Player Tracker, right click on the icon, your Grinder Bar or via the button in your console.

# The shutdown function has been extended.
- It can now be set whether the hearth stone should be used before a shutdown.
- If you are still in fight in the meantime, Grinder will end it first.

# Rotations and paths can now also be created and edited during combat.
- Assuming the GDR window is already open.
- This fixes an issue that caused fonts and menus to overlap.

# The entire GDR configuration and the loaded profiles can now be exported.
- This also includes all class options.
- This requires a loaded path and rotation profile.

# An issue has been fixed that prevented the keybindings from being set.
# Further improvements and optimizations have been made to the combat system.
# Grinder should skin as usual again.
# Major improvements have been made to the combat system.
- Unwanted combats now trigger an -exact- search for the enemy.
- Mobs are no longer attacked that have nothing to do with the current combat situation.
- Targets outside the range in an unpredictable situation are now taken into account.
- This applies to both, character and pet.
- This fixes an issue whereby some attacks were ignored.

# Fleeing targets can now be tracked by Grinder.
- To activate this option, check the box -Follow fleeing target- in the Options tab.

# Multi and Instant Loot
- Melee classes now loot directly after every fight.
- Almost every mob can be looted in this way.
- This only applies to Looting.

# You can now right-click on the target menu to add Targets to - Kill it! -.
- These targets are no longer subject to conditions.
- Only the distances are taken into account.

# When the Start Button is pressed for the first time, a reload notice is displayed.
- The window is displayed once for each new character.

# General improvements have been made to the Melee/Range system.
# Grinder changes the target much faster if there are several attackers.
# Fixed an issue where Grinder ignored the vendor restock list.
# Restock items can now be added individually for each vendor.
- Only the provided route will be used.
- If a restock list already exists, it must be set again.
- To do this, click on the select field or the icon in the Path Settings under Ghost and vendor.

# Restock items can now be conveniently selected via the vendor menu.
- To do this, click on the Plus Sign to the right of the item.

# Bags can now be set via the Options tab.
- Bags such as Quivers or Soul Pouchs can be deselected here.
- This only applies to checking whether a bag is full.

# Skinning no longer ends prematurely.
# Targets can now be excluded/included from skinning.
- Select the appropriate option by right-clicking on the target.

# Further improvements have been made to the conditions of targets.
- This affects to targets that are already in combat by a pet from the opposing faction.
- NPC targets of the opposing faction are now attackable.

# Fixed an issue that sometimes caused Grinder to forget to loot.
# Fixed an issue that caused Grinder to pause when interrupting the loot.
# IDs of items are now also shown in the tooltips.
# Session Fix
# Vendor routes can now contain conditions.
- If a profile with vendor routes is used, these conditions must first be set.
- Otherwise Grinder will not trigger a vendor route.
- To do this, click on the symbol of your route and select your desired conditions under Ghost and Vendor.

# When creating a vendor route, you now have the option of specifying different conditions.
- Sell, Repair and Restock.
- All conditions can be adjusted subsequently in the path settings.
- All conditions are an integral part of an exported profile.

# Restock items can now be found in the Path Settings.
- This option has been removed from the global settings.
- All entered items relate to the respective path.
- All entered items are now an integral part of an exported profile.

# If the maximum number of macros has been reached, a corresponding message is displayed.
# Fixed an issue where blacklisted targets would not be attacked if they were accidentally pulled.
# Blacklisted Targets can now also be removed by right-clicking on the target menu.
# Fixed an issue where sessions would not reset.
Major Security Update

# What should I do?
To be on the safe side, always make a backup of your profiles.

The update applies to Bottie Launcher and WoW Grinder.
There are two options for an optimal update.

# Option 1: Update Bottie Launcher. Then Grinder.
- Update Bottie Launcher to v1.1.9.
- Update WoW Grinder to v3.0.18.
- Done.

# Option 2: Update Grinder. Then Bottie Launcher.
- Update WoW Grinder to v3.0.18.
- Update Bottie Launcher to v1.1.9.
- Open your Addon Manager and click on Rename.
- Rename your Addon.
- Done.

# Troubleshooter
- Please make sure you have the latest Bottie Launcher installed.
- If you have already changed your addon name, remember the name.
- Uninstall Grinder completely and reinstall it.
- Name the addon as you originally named it (otherwise you will lose your saved profiles).
# Fixed an issue where the action bar was changed.
# The keyboard layout has been adjusted.
# You will receive a message to autocorrect this.

# The Food/Drink system has been revised.
- From now on, Food/Drink will be listed in the ActionBar.
- It is now executed directly and no longer via a macro.

# Macros have been removed from ActionBar 2.
- You can now find them in the lower left MultiActionBar.

# Reg when no food has been reduced to 35.
# Unrecognized zones are now displayed as Unknown and should no longer output an error.
# Any number of routes can now be linked with each other.
# The monitoring of vendor routes has been improved.
# Some improvements have been made to the Session Management.
- You should no longer see a message regarding an expired session.
# Fixed an issue where Grinder would trigger an error message when closing.
# Multi Session can now be used with up to 4 clients at the same time on the same PC.
# Or on different PCs up to a total of 4 times.

# Channeling spells is now fully supported and is no longer canceled prematurely.
# Unsuccessful skinning are now taken into account and will be recast again.
# The armor durability is now correctly taken into account.
- An incorrect value caused the vendor route to be triggered too early.

# Step Back for Hunters will only be used as soon as the pet has aggro.

# The first Reg fix was implemented.
- Fixed an issue where the character was interrupting eating/drinking.
- Eating/drinking should no longer cast several times.

# Fixed an issue where the maximum number of spells would still trigger freezes.
# Import Profile now outputs a message if the profile is not intended for it.
# The Combat Console should no longer display unnecessary information.
# The armor durability is now calculated in percent.
- If an equipped armor or weapon is below 20 percent, the vendor route is triggered.

# Fixed an issue where Hunters would stall if his pet accidentally pulls.
# Fixed an issue where sorting spells would trigger a freeze.
# Fixed an issue where the max radius was not always displayed.

# Players and pets of the opposing faction should no longer be attacked.
# The recorder now shows the distance in yards to the last checkpoint instead of the coordinates.
# Spell tabs that are not allowed are now deactivated.
# Hunter in Retail no longer pulls multiple mobs at the same time.
# Grinder can now be used with Clients in the following languages:
- German
- English
- Russian
- French
- Spanish

# Enemies that escape are now ignored.
# Fixed an issue in the sort function that caused a freeze.
# The Auto Setup now indicates the use of several Addons.
# The Spell Settings have been expanded.
- The Unit can now be specified.
- Player, Target, Pet.
- In addition, you can now define an optional range in yards to the target.

# An additional panel has been added to the target.
- This shows the distance to the target.
- It also contains information about the life of the target.

# Grinder can now be used in inactive window mode.
- This fixed a problem that stopped running as soon as you tabbed out the window.

# An Expert Settings function has been added.
- If there are problems with target facing, increase the Timer/Duration by 1.

# Fixed an issue where Hunter would no longer attack enemies fighting against each other.
- The recognition of pets of other players who are already in combat with the target has been adjusted.
# Fixed an issue where the addon would no longer load.
# As soon as a path contains a vendor route, an icon is displayed under the minimap icon.
- Click on it to manually trigger the vendor route.

# Enemies who are already fighting with pets from other players are no longer attacked.
# Pets Instant Revive is now 3 sec. instead of 1.5 sec.
# Repairing items should now work as expected.
# The Auto Setup only starts as soon as the character is no longer in combat.
# You will now be notified as soon as the keyboard settings no longer match.
# After a relog, the last loaded path is now automatically reloaded.
# Fixed an issue that caused Call Pet to run continuously.
# Fixed an issue where Pet Actions would conflict with OOC Spells.
# Feeding Pet is now working independently again.
# Instant Reviving Pet should no longer take the same amount of time.

# The Rogue Tab in Classic has been expanded.
- You can now add Main- and Off-Hand Poison.

# The Ghost Routes have been improved.
- If there are too many enemies in the near of the corpse, Grinder will only run a maximum of one round.
- Fixed an issue that resulted in an error message on the way to the corpse.
# Skinning no longer prevents further functions from being checked.
# Using a Mount should no longer interrupt the rotation.
# Rotations should no longer be interrupted by OOC Spells.
# Step Back now works independently and is executed as soon as the enemy is closer than 5 yards to the player.

# The pet system has been redesigned.
- The pet should now be revived if it cannot be called.
- The entire pet status is now checked much more frequently.
- Pet Spells are now also checked for sufficient resources.
- Feeding pet now takes place at the same time as eating / drinking, if required.

# Fixed an issue that caused imported rotations to stop working.
# If you are already using a Pet with instant Heal/Revive, you have to check this in your Class Tab now.

# Pet handling has been improved.
- You can now set whether the Pet is healed instantly.
- You can now set whether the Pet is revived instantly.
- After you have died, your Pet will be revived first.

# A sensitivity setting was built into the Grinder (Tool).
- The sensitivity has been increased and is specified at level 2.
- This should fix some bugs while using various functions.
- Mount, Spells, as well as the general recognition of various actions.
- If an action is not carried out, increase the slider. Otherwise down.

# All Spells and Ranks are now displayed in the Spellbook.
- This allows Spells to be selected according to their Rank.

# Step Back can now be activated for Hunters via the Hunter tab.
# Importing profiles should no longer cause errors.
# A first fix to prevent disconnects has been added.
# You can now find the version number in the Grinder Bar and in your Combat Console.
# Fixed an issue that caused the Pet to be permanently healed.
# All available Pets are now displayed (Retail).
# Fixed an issue that could cause the Grinder to stall while skinning.

# The Mount can now also be added in Classic via the Spells Tab.
- If a Mount is already in use, it must be set again.

# A new Tab has been added.
# A Shutdown function has been added.
- Minutes
- Hours
- Combats
- Deaths
- Rounds
- The Shutdown PC function will be activated in the near future.
# All Skinning and Herbalism Spells are now supported.
# Working with nameplates has been adapted to all WoW clients.
- Uncheck Nameplates in your AddOn in the General Tab and save it.
- Check Nameplates again and save it.

# Enemies are now searched within 40 yards again.
# The Auto Destroy function is now only available in Classic (Era).
# In order to be able to use all Clients, please update Bottie. #
# If you downloaded the Grinder Update before the Bottie Update, proceed as follows:
- In your Bottie Addon Manager (WoW Grinder and WoW Bandit) you can bring everything up to date.
- Use the Import and, if necessary, the Uninstall function (Addon Manager, bottom left) to be able to use your Addons for TBC as well.

# The GDR Addon and Bottie can now be used with all Clients.
- WoW Classic
- WoW The Burning Crusade
- WoW Retail

# An exciting phase!
- Should an error show up again, we ask you to report it and for your understanding.
- We try to bring everything up to date : o)
# Fixed an issue that caused the auto setup to fail.
# GDR was adapted to the TBC Pre-Patch.
- Error messages should no longer appear.
AddOn versions have been adjusted.
# Fixed an issue where Grinder would no longer target the enemy unless he was facing him.
# The class database for the Hunter has been expanded for Retail and is now complete.
# AddOn: Combat Rotations
- No Usage Check has been renamed to POOOW and now ignores all basic requirements except the ones you specified yourself.
- It is now possible to use Wands (Spell ID required if Repetition are set).
- It is now possible to use Charge.
- It is now possible to combine your Rotation with AddOns like Gnome Sequencer (simply add your GS Macro to your Rotation and add POOOW as Requirement).
- With POOOW you can also add all Attacks that do not have a Spell ID.
- This only applies to Macros and Spells in all categories.

# AddOn: GDR
- Ghost Routes will now run correctly again.
- Incorrect use of Ghost and Vendor Routes now causes a message to appear with instructions.
- Fixed a issue that caused Push Messages to be displayed permanently.
- An message has been added whether the used client language is supported from Grinder.
- Error Handling has been improved.

- PreCast for Pets is now available to every Class.
# You can now find the Grinder Store in the Bottie Launcher.
# An option has been added to the Tray menu that allows the window positions to be reset.
# Further Security Measures have been taken.
# The Tray Menu has been adjusted.
# The Class database has been expanded.
# Fixed an issue that prevented the Character from turning towards the enemy.
# Fixed an issue with Grinder posting a character in the chat.
# Grinder should no longer spin in circles on the way to the next checkpoint.
# Fixed an issue that could prevent Grinder from moving properly.
A new Module has been added.
Play up to 5 Grinders at the same time.

# Remote Control now sends the requested image much faster.
# Significant optimizations have been made.
# As soon as Grinder moves too far from its Route, it now runs back to the nearest Checkpoint.
- The distance can optionally be adjusted via the Pathfinder Tab in the AddOn.

# Combat Rotations are now independent.
- A Spell that was added with Level 1 for example, can now also be used in higher level areas.
- It is no longer necessary to add Spells with the same Name again.
- Not yet available for Dependencies.

# After Grinder has returned from the Vendor Route, the closest Checkpoint on the main Route is now loaded again.
# The Range for triggering Vendor Routes has been increased from 25 to 40 yards.
# WalkOnly for Vendor Routes now also apply on the way back to the main Route.
# Fixed an issue where Grinder would no longer automatically rest.
# Fixed an issue that prevented the window name from being displayed.
# Grinder no longer automatically interacts with the Vendor as soon as the Quick Check is off.
# Fixed an issue where Grinder would no longer automatically turn towards the enemy.
# Grinder is now able to move through narrow Paths and Houses.
- Either entire Routes or individual Coordinates of a Route can be approached very precisely.
- A Button has been added that can be used to add Exact Coordinates.
- This option is available for every Route in Pathfinder and Pathfinder Expert (including Ghost and Vendor).

# Vendor Routes are now run more precisely again.
- Also applies on the way back to the Main Route.
- On the way back, the entire Path is observed again.

# Vendor Routes now have the option WalkOnly.
- If this option is set, the rest of the Route to the Vendor is run without attack.
- This applies from the time it is determined whether the bags are full or the armor requires repair.

# The Junk Filter (Classic) can now be used independently.
- Until now, Auto Equip had to be activated.

# Grinder will now automatically recognize the window.
- The Check Button has been removed.

# The class database has been expanded.
# With a right click on the minimap icon you get a quick menu with which you can start the most important functions.
# Fixed a bug that sometimes caused Melee Classes to not stop running during Combat.
# Fixed a bug that prevented bags from being equipped automatically when the bag slot was empty.
# Fixed a bug that prevented Item Quality Notifications from being sent.
# Fixed a bug that prevented cloaks from being equipped automatically for Non-Cloth Classes.
# Fixed an issue where Range Classes would spin too often when facing the wrong way.
Control Grinder from anywhere!
We have integrated a Remote System that allows the main functions of Grinder to be accessed from anywhere.
Send Live Recordings of your Grinder directly via your Remote Panel.
Control Grinder on the go with your mobile phone.
(Remote Control Module required.)

# All Console Logs are now saved automatically.
- This option can be activated/deactivated in the Settings.
- Additional events have been added to the Console.
- Among other things, a Live Timer that outputs the seconds of remaining times for specific functions.

# Looted Items are now sent as a Screenshot.
- Notification Module required.

# A Quick-Screenshot function has been added.
- The area to be recorded can be selected manually.
- This function can be called under the Tab Options.

# Grinder now also adapts the Settings to AZERTY Keyboards via Auto Setup.
- This also applies to the detection of changes to the Keyboard Layout.

# Fixed an issue where you would receive Notifications about Items of the wrong quality.
- Grinder is now build modular.
- All available Modules can now be added at will.
- If a Module is required, it can be activated free of charge via the Grinder Store.

# The Notification function has been improved and expanded.
- A problem has been fixed that prevented the sending of images.
- There are now more options to choose from.
-- Incoming messages (Mailbox)
-- Finding Rare Items
-- Finding Epic Items

# GCR database has been expanded.
# Healing or reviving the Pet during combat no longer affects the loot.
# Skinning no longer causes the Character to stand still.
# It can now be optionally set whether the Pet is healed or revived during the combat.
# Unachievable targets are now better recognized.
# Pets are now also healed during combat.
# The Spell ID Tool now always shows the last used Spell at the top, in the first place.
# The new Skinning Mode has been improved and should now recognize whether the Mob is skinnable or not.
- The old mode has been reintegrated and can optionally be selected in the Class Options.
# Fixed a problem that led to longer waiting times during conjuring if the resource ran out during this time.
# Fixed an issue that caused the character to get up when Use Both is activated for food and drink.
# A mob is now targeted again as usual with range classes by turning and melee classes immediately.
################################# IMPORTANT ################################
Requirement Power has been removed from Combat Rotations and replaced with Mana.
To adjust your Combat Rotation, select Mana under Add Requirements.

# More efficient Combat Rotation.
- Combat Spells are now executed much faster.
- This applies to all Combat Spells whose Casttime is higher than the Global Cooldown.

# Pet Handling is now available to every Class.
- Cast/Revive/Heal/Feed can be adjusted as needed for its Class.
- These functions can now be activated or deactivated with one click.
- It is no longer necessary to delete the Keys to deactivate the functions.

# Weapon Enchantments are now possible.
- Weapon Enchantments can now be added via Combat Rotation.
- E.g. Poisons for Rogues.
- At best, you enter this as a Macro in the Buffs category.
- For this it is necessary to select the Main- or Off Hand under Add Requirements.
- In addition, the Spell ID of the Cast is required (which is executed by the Macro).

# All PowerTypes can now be selected in the Combat Rotation.
- The desired PowerType can now be selected under Add Requirements of an Spell, Item or Macro.
- The following PowerTypes are available:
- Health
- Mana
- Rage
- Focus
- Energy
- Combo Points
- Runes
- Runic Power
- Soul Shards
- Lunar Power
- Holy Power
- Alternate
- Maelstrom
- Chi
- Insanity
- Arcane Charges
- Fury
- Pain

# The required PowerType per Spell is now checked correctly.
- Power Types that work in the opposite direction no longer fall under basic conditions.
- The correct PowerType should now be checked for each Class and Shape.

# Body Pulls
- Unwanted Pulls are now recognized much better.
- If Grinder is already on the way to the target, an unwanted Pull is now prioritized.

# The Skinning System has been made more efficient.
- Grinder now recognizes much faster whether an opponent can be skinned or not.
- Failed attempts are now repeated until they are successful.

# Dots can now be added much more easily.
- Via the selection field to the right of the entered Spell there is now the option Is Dot.
- If the Spell ID of the Dot differs from the Spell itself, it can still be added/edited using the Add Spell ID function.

# Spell ID Tool has been added to Combat Rotation.
- To use this Tool, click the Spell ID Tool Button next to Details in GCR.
- This allows all details about individual Spells, Items and Macros to be called up.

# Blacklist Targets has been revised and now follows the exact target specification.
- Example: A target on the list with the name LION no longer collides with the name LIONKING.

# Gather Nodes can now be deleted.
- You can find this option in the Edit menu of your Profile in Pathfinder.

# A problem has been fixed where the main window was no longer in the last saved position after a relog.
# The Gathering Event is no longer triggered when the Character has died.
# A problem has been fixed in which the same messages were sent several times if activated.
# If GDR is deactivated via the Quick Option function, the ActionBar is no longer changed during a fight.
# Pathfinder Expert should no longer cause error messages in Quest mode.
# The Keybindings restore message no longer appears in Retail every time you log in.
# Fixed an issue in the Grinder Store that caused an error message.
# The description of some Tooltips has been improved.
# Fixed an issue where Skinning was resetting the Regeneration Rotation.
# Fixed an issue where some windows would no longer appear.
- Enter /gdr to return the windows to their original position.
# Gathering System (Pre Stage)
- Includes: Mining and Herbalism
- You can set these options in your Player/Class Settings under Professions.
- Any number of Gather coordinates can be added to a Route.
- Gather coordinates can also be added later. After loading a Route.
- Grinder can automatically detect a Gather when creating or editing and asks whether this coordinate should be added.
- Grinder recognizes Gather coordinates in the immediate vicinity.
- The mouse is required to check whether the gather is available.
- After Grinder has checked the Gather, the main Route is followed again.
- This system is in the early stages and is now being further optimized.

# Pathfinder
- The entire Creation and Editing has been made simpler and clearer.
- When creating or editing a Route, you can now choose between WalkOnly or Default.
- WalkOnly runs the Route until an attack takes place.
- Vendor routes are now started as soon as one or more pieces of armor are used up.
- The Macro for detecting the enemies around has been improved and should now no longer cause problems when looting.

- Mounts no longer require the Casttime to be specified.
-- It is now explicitly checked whether the character is mounted or not.

# Combat Rotation
- You can now set whether the next Spell should be cast parallel while eating/drinking.
-- This is especially used to do both at the same time.
-- Only applies to the next Spell.

- Dots will now be checked on the target and will not re-executed.
-- For this it is necessary to enter the ID of the Spell that the Dot triggers.

- Auto Setup now recognizes whether a suitable default Profile has been loaded.
-- If so, Grinder will give you the option to create your own Profile.

# Hunter Class has been completely improved.
- Predefined Macros are no longer necessary and have been removed.
- You can now set what happens on the way to the target.
-- This is particularly suitable to let the pet attack before the actual attack.
-- This is an optional feature.

# Junk Filter
- A Junk Filter has been integrated with which any items can be deleted directly after looting.
- This feature is only available in Classic.

# Health and Mana Auto Recognition
- Has been expanded and now only refers to the player himself.
- Druids are now recognized as mana classes regardless of their form.

# Others
- Changes to the Keyboard Layout are automatically recognized if relevant for Grinder.
- Grinder now indicates this and changes it back again if you wish.

- Sales at the Vendor are now stopped as soon as the Merchant window is closed.
- WalkOnly, Walk Precise and Use Assistant were completely removed.
- Fixed an issue where coordinates could not be assigned to the map.
- The window position of the AddOn can now be reset using the /gdr command.
- Fixed an issue where BOEs with AutoEquip were not equip automatically.
- The Quick Setting now also influences AutoEquip.
- Fixed an issue where targeting a player would result in an error.
- Improvements have been made to the Target Blacklist.
# Fixed an issue where Spells of the Melee Classes in Retail were not continuously executed in the rotation.
# Fixed an issue where Combat Rotation was interrupted during Conjuring or Buffs if there was insufficient mana.

# Fixed an issue where Combat Rotation was not running continuously.
# Windows should no longer overlaid.
# Connection routes can now be set across different zones.
- To do this, the last coordinate should be set in an area on the border.
- Only applies to new profiles.
- Applies to Pathfinder and Pathfinder Expert.

# It is now possible to use both modules at the same time to create a route.
- Auto and Manual Creation now work cooperatively.
- E.g. individual coordinates can be added manually in record mode.
- Applies to Pathfinder and Pathfinder Expert.

# The last waypoint can now be deleted while a route is being created.
- To do this, a window appears above the main menu.

# Spells, items and macros in Combat are now checked for distance during a fight.
- Applies to direct and dependent/separate spell IDs.
- In case of doubt, only the usual conditions are checked.

# Spell IDs can now be set for buffs.
- This fixes a bug that caused a buff to be refreshed after every fight.

# The AutoEquip option now automatically equip bags if a free slot is available.
# It can now be selected whether BOE items are always attracted, regardless of their rarity.
# The Under Attack Rotation has been improved.
- If a second enemy is pulled during a combat, it will now be carried out immediately.

# Grinder is now able to recognize the number of enemies during a combat.
- These are displayed as symbols under the Left Frame.

# Fixed an issue where the Vendor NPC was not targeted.
# Small revisions to yesterdays update.

# Fixed an issue where the autom. Regeneration of mana was not displayed correctly.
# The tooltips for auto regeneration in the options tab have been adjusted.
- Example:
-- A requirement in GCR: = 30 in Health.
-- Min. Health in the options tab: = 40.
-- Please note! This creates a difference.
-- If you leave a fight with 35, the auto-regeneration starts (sit down), not GCR!
- You can disable this feature by entering 0.
# All interactions are now significantly faster.
- This particularly applies to:
-- The detection of enemies.
-- Targeting enemies.
-- Under Attack Rotation.

# Grinder is now able to detect multiple attackers during a fight.
- If there are several enemies, Under Attack Rotation is now carried out if specified.

# Frames can now be displayed optically.
- Select Show my Frames in the Frames selection menu and click on Show!.
- With this option you can visually recognize whether all frames are recognized in the correct position.

# Grinder is now much more sensitive to unwanted guests.
# Attacks during regeneration now immediately attack the attacker instead of looking for a new target.
# The Stealth Mode is now activated if the regeneration starts without meals.

# Fixed an issue where Grinder would disconnect.
# The output of Ghost Routes in the console is now displayed correctly.
# A bug has been fixed where the level of the character and the stats were not displayed correctly.
# A bug has been fixed that resulted in an unfinished regeneration.

# Grinder now automatically recognizes all targets around it.
- Field of View Expansion has been completely removed.
- In Classic, a range of 20 yards applies.
-- Maximum specified range.
- A range of 40 yards applies in Retail.
-- Reduced range from 60 yards.

# Ghost routes no longer require a mouse.
- The ghost is now automatically released.
- The resuscitation is now also automatic.
- Grinder now reacts much faster to releasing and resurrection.
- A bug has been fixed where the main route was not loaded if the corpse was already found on the ghost route.

# Vendor Sales have been improved.
- The Vendor is no longer approached twice.
- In order to be able to sell as many items as possible at once, the sales routine was extended.

# The Combat Rotation now updates macros that have already been added.
- If a macro is subsequently changed, this is automatically adopted in the Combat Rotation.
- Applies to all functions (Editing, Export, Import, Load, Auto-Load).

# Dependencies of Items/Spells in conjuring and regeneration are now automatically set if available.
- The prerequisite is the dependency on a Spell.
- The dependency of a Spell that generates an item still requires the generated item before the dependency can be set.

# A short message system was integrated.
- Almost all actions, events and notices can now be output in the form of a push message.
- This option can be activated manually in the Options Tab.

# BoP Items are now automatically confirmed when looting.
# Group invitations are now automatically hidden so that they expire.

# A bug has been corrected where the original item of the Auto Equip function was displayed as Empty Slot.
# A bug has been fixed that interrupted the combat rotation if no more spells, items or macros met the conditions.
# Fixed an issue where Set Amount was displayed as Disabled under Conjuring in GCR due to an incorrect condition.
# Clear My Way has been removed entirely.
# The Auto-Setup has been adapted to Shadowlands.
# Grinder will no longer attack targets of the opposing faction.
# The Under Attack option now saves all entries again.
- Now works again in given situations.

# AutoEquip function has been integrated.
- Must be activated manually in the Options Tab.
- The Armor Type can be selected in Classic.
- All items are equipped in accordance by the item level.
- All gray, white and green items are equipped automatically (BOP, BOE).
- All items of higher value are automatically equipped if they are BOP.

# Combat Rotation (GCR) is now also deactivated via the Quick Menu.
- When reactivating, the last loaded profile is reloaded.
- Also applies to the new AutoEquip function.

# The option Min. Resource has been renamed to Min. Mana.
- Now refers exclusively to the resource Mana.
- Also applies to the Non-Food/Water option of Grinder.

# The default combat rotation database has been expanded.
- Some high level profiles for Classic and Retail have been added.
# Class Profiles are a thing of the past!
# Grinder now automatically recognizes all previously manual configurations.

# We were able to implement almost every Requests and Suggestions.
# Lots of Features have been added.
# Some functions have been removed or renewed.
# Almost all of the optional Settings have been made simpler and clearer.

# The Profile Editor is no longer necessary and has been completely removed.
- Class Profiles are no longer required.

# Class data is recognized automatically.
# Optional settings can be set directly via Grinder.
# Grinder automatically recognizes the Playstyle.
- The PlayStyle Target Macro has been removed.

# Tooltips have been added to almost all settings.
# Fixed an issue where Grinder would no longer target enemies.
# Grinder no longer outputs here on the Console.
# The Console now reports whether a Ghost Route has been loaded.
- If not, the CrossWay System will load to find the corpse.

# Health and Power have been removed from the Session Stats.
- Instead, the PlayStyle is now displayed.
-- PF = Pathfinder, PFX = Pathfinder Expert

# Saving options now automatically closes the corresponding menu.
# The Profile Tab has been removed.
- The PlayStyle selection has been removed from the Options.

# Grinder now waits until minimal regeneration if there is no more Food/Drink available.
- Values can be set as required in the AddOn.

# The Class Type (Range or Melee) is assigned automatically.
# Class / Player options have been added.
- The Class Type (Range or Melee) can be set (Default: Auto).
-- This overwrites the autom. assigned Class Type.
- The max. duration for eating or drinking can be specified (Default: 15 seconds).
-- Is max. Life and max. Power reached, Grinder will continue automatically.

# Stealth Mode is now generally available and no longer limited to the Rogue class.
# Grinder now recognizes again whether there was a disconnect and stops automatically if activated.
# Some design changes have been made.
# Grinder reacts much faster now.
# Skinning no longer needs mouse interaction.
- Grinder immediately interact with the corpse now.

# Combat Rotation System
- The system can be called up via the General Tab.
- After login, Grinder will automatically assign the Profile corresponding to your Class and Level.
- Also applies to level up in Retail or after learning Spells in Classic.
- It is very easy to create your own Profiles.
-- Enter Spell, Item or Macro

# Profiles can be saved and accessed at will.
- Saved profiles are assigned to the Class and Level accordingly.
- Macros are not transferable.
- The last Profile used is automatically loaded when you log in.
-- If no own Profile has been created or loaded, the default Profile is loaded.
- The Creation/Editing of a Profile uses the 2nd action bar.
- All interactions are live and are loaded immediately after entry.

# Each Profile can be set up with different categories.
- During Combat
-- Combat, Heal, Dispell
- Out of Combat
-- Buffs, Conjuring, Food and Water

# Spells, Items and Macros can be added to the respective category.
# In addition, each interaction offers further options.
-- Priority
-- Key
-- ID
-- Dependency
-- Assignment
-- Repetition
-- Amount

# Grinder automatically prioritizes the categories during and outside of the fight.
# Grinder prioritizes the Items, Spells and Macros on a given basis.
- All contents of a category are checked for basic requirements.
-- A Spell, Item or Macro is only executed if it is under the given conditions and
-- taking the factors into account.
-- There will be no interactions that do not match the conditions.

# An optional Details mode provides information about the actions taken.

# An Auto Setup was integrated.
- Can be started at any time via the Auto Setup Button in the General Tab.
- The Setup Interface is called automatically when it is started for the first time.

# The Setting of Targets has been changed to a Blacklist.
- Enemies can now be excluded from the attack based on their names.
- The limitation has been lifted.
- The names of individual enemies can now be entered in a list.

# The indication of the minimum level of enemies has been changed.
- A level range can now be selected (e.g. 1 - 60).

# Grinder now loots on Vendor Routes.
# Ghost Routes are run correctly again.
# After a Pathfinder Profile has been created, it is now loaded immediately.
# All options have been provided with Tooltips.

Grinder Store
# Downloaded profiles are now saved directly under /profiles/.
# A bug has been fixed that prevented some apps from loading.
# The navigation arrow is now only displayed if you are on the same map.
- The route is still shown on the world map.

# This update brings a major change in security.
# The name of the GDR AddOn can now be changed at any time.
- Click on Import in the General Tab or use the Rename AddOn Button under the Options Tab.
-- Be careful!
-- This will remove any dependency on existing data.
-- Before using this function, make a backup of all existing settings and profiles.

# The tray menu is now always displayed.
- The Run in Tray Option were completely removed.

# Swapped out files will now be deleted before each start.
# A splash screen for bridging the loading time when starting Grinder is now displayed.

# We are currently working on a fully automated Combat Rotation System.
# An extension for the AddOn that can be used to create your own combat rotations is in planning.
# All frames are now hidden using the Quick Disable function.
# Small changes to the design.
- The GDR Macro is now displayed in a more presentative manner.
- Optional Macros were moved to Options.
# [Retail][Mages]: Refreshments are now correctly recognized.

# The Changelog window has been expanded with a new button that takes you to the complete Changelog on

Grinder Store
# Fixed a bug where special characters were ignored.
# The field of view can now be expanded.
- This allows Grinder to capture a lot more targets.
- This option must be activated manually.

# Profiles loaded in Pathfinder now show the location on the world map with a red button.
- Also applies to the Pathfinder X.

# A navigation arrow is now displayed.
- Loaded profiles whose starting point is more than 150 yards away are navigated.
- Information about the distance and the loaded profile are also displayed.
- If the AddOn is already in use, this option must be activated manually.
- Also applies to the Pathfinder X.

# The Grinder Button now has a small checkbox.
- Important functions can be quickly activated or deactivated.
- All Frames are also displayed or hidden.

Grinder Store
# A bug has been fixed where the number of waypoints was not correctly recognized during the check.
# Auto Sell Items can now be whitelisted so that they are ignored when selling.

Class Editor
# It is now possible to use the Mount.
- A Vendor Mount can optionally be used for repair and sale.
- The Vendor Mount NPC Name must be set in the AddOn.

# Up to 10 Combat Spells can now be specified.
- Up to 8 Combat Spells can be added using the Class Editor.
- 2 more Combat Spells can be added manually in your saved Class Profile.
Grinder Store
# Uploaded Profiles are now rewarded with Free G-Coins.
- This only applies to Free Profiles.
- Each Free Profile is worth 10 G-Coins.
- From every 5th Free Profile you will receive a message about your reward.
# First official Release
# Happy Grinding : o)